top of page

The Experience

Breakdown:

  • Single player & Multiplayer design

  • Numerous genres and styles of Play

  • On-foot & Vehicle game design

  • Scripting & mechanic design

  • Puzzle, combat and spatial design

  • Cinematic design and implementation

  • Building levels and worlds

  • Storyboarding and documenting concepts

  • Writing Pitches, Design Documents

  • Creating clear diagrams and walkthroughs

  • Designing and creating high-impact gameplay

  • Modelling and texturing

  • Working closely with Art, Design and Programming

  • Managing complex data

  • Creating in-house tools with tech teams

  • Working with AI and AI path based systems

  • Prototyping & finishing games

  • Speaking with clients

  • Team management

  • Schedule creation and working with Jira systems

  • Agile and Waterfall - including tools

  • Working in-house and remotely

  • Working with and using analytics

  • Implementing performance testing systems

  • Converting designs into asset lists

  • Creating product comparison documents

  • Working with Procedural Generation Tools

  • Recording and Implementing motion capture

  • Can own the work assigned

  • Able to act and function independently. 

Space_Station_Split_01_edited.jpg
Screenshot 2024-04-08 095717.png
Screenshot 2024-04-08 095800.png
Screenshot 2024-04-08 100122.png

"If you fail to plan, you plan to fail."

Core Thinking Process:

Pitch: Based on facts and Studio competency:

  • Game Genre, based on Scale & Budget

  • Vision & Tech

  • Delivery Plan

​

Preproduction


Research: Build a Strong Foundation:

  • World Design, Mechanics & Narrative

  • ​Player Architypes

  • Locations & History

  • Feasibility & Performance factors

  • Required Tech developed  Tested


Prototype & Exploration:

  • Macro to Micro Loop Definitions

  • Architype Validation

  • Engagement metrics

  • Define building-blocks [assets, systems, experience, viability]

  • Provide resources of findings

  • Create guides and set expectations.

 

Production

​

Construction Phase:

  • Clarity of Design Intention established

  • Deliverables understood and clear

  • Content Plan in Place

  • ​Limit introduction of new content

  • Schedule Time for iteration defined

  • Follow the creation process.

 

Testing & QA:

  • Testing & QA

  • Loop until complete.

​​

Production based notes:

  • Record time spent developing Worlds for each department

  • Record time spent creating systems

  • Record time spent iterating

  • Feed times into original Genre, Scale & Budget Plan.

​

Record man hours spent on each endeavour, feeding future project estimates. 

  • LinkedIn App Icon

© 2026 by Shane Bromham.

bottom of page