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The Core​​

Crafting Considered Worlds & Experiences

Over 25 years of game development experience, in both Game & Level Design.

Circa 1998 I began a journey into Level design using UnrealED 2.2, Worldcraft and DroomEd.

Now, I'm crafting worlds, designing systems and outlining processes and providing guidance.

Keen to encourage knowledge sharing, implementing best practices and growing teams.

Highly intuitive and decerning character, capable, driven and motivated to produce great products.

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Stretch before running.

Sharpen before cutting.

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Look before you leap.

Keep it simple stupid...

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© 2026 by Shane Bromham.

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