top of page

The Core​​

Crafting Considered Worlds & Experiences

Over 25 years of game development experience, in both Game & Level Design.

Circa 1998 I began a journey into Level design using UnrealED 2.2, Worldcraft and DroomEd.

Now, I'm crafting worlds, designing systems and outlining processes and providing guidance.

Keen to encourage knowledge sharing, implementing best practices and growing teams.

Highly intuitive and decerning character, capable, driven and motivated to produce great products.

image_edited_edited.jpg

Sharpen before cutting.

image_edited_edited.jpg

Stretch before running.

image_edited_edited_edited.jpg

Look before you leap.

Keep it simple stupid...

  • LinkedIn App Icon

© 2026 by Shane Bromham.

bottom of page