GAME & LEVEL DESIGN
Versatile and passionate, with over 18 years game development experience. Developed numerous games across multiple genres, from racing to action adventure, survival horror, RPG, and first-person shooters, including cinematic storytelling. Well-versed in all elements of level design and game mechanics, delivering products for all major platforms, including mobile and VR. An experienced team lead, comfortable meeting deadlines, scheduling tasks, and design team management. Remains pragmatic and open to ideas and feedback. Exceptionally hard working and product focused, with a proven ability to produce tangible results.
Design Ethos:
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Inspiring, imaginative and innovative design approach, but always open to feedback and growing a product’s DNA
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Maintaining a clear understanding of process, applying dedication and compromise to achieve goals
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Efficiency is important, which creates space within a schedule to evolve and improve the players’ experience
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Keep it simple, seeking effective solutions to challenges to improve product and process.