CURRICULUM VITAE
Freelance - Lead Designer
2019 - Current
Products - Unannounced
Platforms: PC, Xbox One, PlayStation 4
Supermassive Games - Senior Designer
2017 - 2019
Products: Little Hope, Man of Medan, Bravo Team, DT, KZ
Platforms: Playstation 4, PSVR.
Climax - Level Designer
2016 - 2017
Products: RiftStart Raiders
Platforms:
Flynn Apps - Lead Designer
2015 - 2016
Products: UnDetected, Squares Route, 1,2,3 Cheer
Platforms: PC, Mac, Mobile
Lionhead Studios - Senior Level Designer
2013 - 2015
Products: Fable Legends
Platforms: Xbox One, Windows 10
Jagex - World Team Lead
2012 - 2013
Products: Transformers Universe
Platforms: PC, Mobile
Handcircus - Designer
2010 - 2011
Products: Okabu, Ocean Tales (early Seabeard)
Platforms: Playstation 2, Mobile
Climax - Lead Game Designer
2009 - 2010
Products: Gormiti
Platforms: Wii
Climax - Lead Level Designer
2008 - 2009
Note: Took on this role, as previous lead, Robert McLachlan, left.
Products: Silent Hill: Shattered Memories
Platforms: Playstation 2, PSP
Climax - Senior Level Designer
2008
Products: Overlord Dark Legend
Platforms: Playstation 2, PSP, Xbox 360
Blackrock Studio - Designer
2006 - 2008
Products: Split/Second, Moto GP 07, ATV Off-road Fury 4, ATV Off-road Fury Pro
Platforms: PlayStation 2, PSP, Xbox 360
Visual Science - Lead Level Design
2003 - 2005
Products: Velocity / Octane, Medal of Honour: European Assault
Platforms: PlayStation 2, Xbox 360
Muckyfoot Productions - Junior Designer
2001 - 2003
Products: The Punisher, Bulletproof Monk, Urban Chaos 2 (Demo)
Platforms: PlayStation 2, Game Cube
Experience
Platforms:
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PS2, PS3, PS4, XBOX 360, Xbox One, Wii, Mobile
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Single Player, Multiplayer, Co-Op Multiplayer, Racing, Horror, FPS, 3rd Person Action Adventure, Cinematic Storytelling, Simulation
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PG to 18 Certificate.
General Experience:
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Writing and presenting game and level designs
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Producing game designs, and vision for the project
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Setting out the story of the game
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Developing the characters
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Designing the mechanics for the game
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Defining the overall content for the game, such as mission / chapters
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Adding, and updating shops, based on user experience and
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Client facing experience, including demos
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Press interviews
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Able to work and function in a multi disciplinary team
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Creating and maintaining schedules
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Proficient in graphic design applications, such as photoshop and illustrator
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Proficient in 3DS Max, Maya
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Able to produce cinematic scripted sequences
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Design user interfaces
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Able to produce flowcharts, for game loops, and in-game menus
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Capture and edit game footage
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Source control, such as P4 and P4V and GitHub
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Providing outsource packages, for 3rd party partners
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Writing and completing GDOs and GDDs, including power point presentations
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Proficient with Google Docs.
Management:
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Chair design meetings
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Lead Design Teams
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Breakdown core mechanics and content into tasks for other departments
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Able to delegate and organise tasks
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Compile game design into working schedule
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Manage and delegate bugs, and issues from QA
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Conduct interviews, and hiring of staff
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Creating job descriptions
Level Design Experience
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Design levels from concept to completion
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Produce award nominated level layouts and flow
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Adept at both single, multi and co-op player design
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Producing level design briefs
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Compile detailed asset lists, and functionality, for internal and external use
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Produce high-quality greybox designs, that are simplistic, yet detailed
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Work within product constraints, yet still produce quality work
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Quickly iterate designs
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Implement scripts, game-logic, cinematic sequences, combat, puzzles, physics based play, story, and audio
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Level optimization
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Manage and implement persistent data, for quest progress
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Design, and implement on-boarding and tutorials
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Excellent eye for composition and layout.
Tools:
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Unity
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Unreal Engine 4
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Hammer
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Renderware
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Lua
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3D Studio Max
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Maya
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Sketchup
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Photoshop, Illustrator, Premier
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Word, Excel, Visio, Power Point
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Adept at learning in-house editors.