top of page

CURRICULUM VITAE

Freelance - Lead Designer
2019 - Current
Products - Unannounced
Platforms: PC, Xbox One, PlayStation 4
 
Supermassive Games - Senior Designer
2017 - 2019
Products:  Little Hope, Man of Medan, Bravo Team, DT, KZ
Platforms: Playstation 4, PSVR.
Climax - Level Designer

2016 - 2017

Products: RiftStart Raiders

Platforms: 

Flynn Apps - Lead Designer

2015 - 2016

Products: UnDetected, Squares Route, 1,2,3 Cheer

Platforms: PC, Mac, Mobile

Lionhead Studios - Senior Level Designer

2013 - 2015

Products: Fable Legends

Platforms: Xbox One, Windows 10

Jagex - World Team Lead

2012 - 2013

Products: Transformers Universe

Platforms: PC, Mobile

Handcircus - Designer

2010 - 2011

Products: Okabu, Ocean Tales (early Seabeard)

Platforms: Playstation 2, Mobile

Climax - Lead Game Designer

2009 - 2010

Products: Gormiti

Platforms: Wii

Climax - Lead Level Designer

2008 - 2009

Note: Took on this role, as previous lead, Robert McLachlan, left.

Products: Silent Hill: Shattered Memories

Platforms: Playstation 2, PSP

Climax - Senior Level Designer

2008

Products: Overlord Dark Legend

Platforms: Playstation 2, PSP, Xbox 360

Blackrock Studio - Designer

2006 - 2008

Products: Split/Second, Moto GP 07, ATV Off-road Fury 4, ATV Off-road Fury Pro

Platforms: PlayStation 2, PSP, Xbox 360

Visual Science - Lead Level Design

2003 - 2005

Products: Velocity / Octane, Medal of Honour: European Assault

Platforms: PlayStation 2, Xbox 360

Muckyfoot Productions - Junior Designer

2001 - 2003

Products: The Punisher, Bulletproof Monk, Urban Chaos 2 (Demo)

Platforms: PlayStation 2, Game Cube

Experience

 

Platforms:
  • PS2, PS3, PS4, XBOX 360, Xbox One, Wii, Mobile

  • Single Player, Multiplayer, Co-Op Multiplayer, Racing, Horror, FPS, 3rd Person Action Adventure, Cinematic Storytelling, Simulation

  • PG to 18 Certificate.

General Experience:
  • Writing and presenting game and level designs

  • Producing game designs, and vision for the project

  • Setting out the story of the game

  • Developing the characters

  • Designing the mechanics for the game

  • Defining the overall content for the game, such as mission / chapters

  • Adding, and updating shops, based on user experience and 

  • Client facing experience, including demos

  • Press interviews

  • Able to work and function in a multi disciplinary team

  • Creating and maintaining schedules

  • Proficient in graphic design applications, such as photoshop and illustrator

  • Proficient in 3DS Max, Maya

  • Able to produce cinematic scripted sequences

  • Design user interfaces

  • Able to produce flowcharts, for game loops, and in-game menus

  • Capture and edit game footage

  • Source control, such as P4 and P4V and GitHub

  • Providing outsource packages, for 3rd party partners

  • Writing and completing GDOs and GDDs, including power point presentations

  • Proficient with Google Docs.

 

Management:
  • Chair design meetings

  • Lead Design Teams

  • Breakdown core mechanics and content into tasks for other departments

  • Able to delegate and organise tasks

  • Compile game design into working schedule

  • Manage and delegate bugs, and issues from QA

  • Conduct interviews, and hiring of staff

  • Creating job descriptions

 

Level Design Experience
  • Design levels from concept to completion

  • Produce award nominated level layouts and flow

  • Adept at both single, multi and co-op player design

  • Producing level design briefs

  • Compile detailed asset lists, and functionality, for internal and external use

  • Produce high-quality greybox designs, that are simplistic, yet detailed

  • Work within product constraints, yet still produce quality work

  • Quickly iterate designs

  • Implement scripts, game-logic, cinematic sequences, combat, puzzles, physics based play, story, and audio

  • Level optimization

  • Manage and implement persistent data, for quest progress

  • Design, and implement on-boarding and tutorials

  • Excellent eye for composition and layout. 

 

Tools:
  • Unity

  • Unreal Engine 4

  • Hammer

  • Renderware

  • Lua

  • 3D Studio Max

  • Maya

  • Sketchup

  • Photoshop, Illustrator, Premier

  • Word, Excel, Visio, Power Point

  • Adept at learning in-house editors.

bottom of page